Training Project Management: Universal Stages

Case
21 January 2025 🇷🇺 Original language: русский

From Theory to Practice: How to Build a Training System That Works

The development of personnel competencies is a natural stage in the evolution of any industrial company. However, many training initiatives face adoption issues: expensive simulators turn into museum exhibits, and interactive games become a one-time entertainment without practical use. Mikhail Omelchuk, Project Manager at EuroChem, breaks down a universal algorithm for managing training projects that helps avoid these mistakes and create a sustainable employee development system.

Universal Algorithm: From Analysis to Scaling

A structured approach is at the core of successfully implementing training programs. The speaker highlights key stages that, if neglected, lead to project failure. Special attention is paid to the educational and methodological component and infrastructure. Without high-quality methodology, even the most modern equipment will not yield results.

  • Analysis of the implementation method. This is the most complex and debatable stage. It is important to determine which training format (VR, theory, practice on real equipment, or at a training ground) will be the most effective and safe. A mistake at this stage can lead to colossal financial losses or zero results.
  • Piloting and adjustment. Any program must be tested on a limited audience. Using the example of implementing behavioral safety audits (BSA), the speaker shows how analyzing the results of a pilot project helped identify weak points and adjust the work of internal trainers before large-scale rollout.
  • Effectiveness evaluation. It is important not just to conduct training, but to assess its impact on the actual skills of employees. The use of detailed checklists allows for an objective measurement of competency levels before and after training.

Practical Cases: From Technical Training to Gamification

The presentation details examples of implementing training projects for various categories of personnel.

Technical Training for Maintenance Personnel

A special training zone, similar to real production, was created for mechanics, power engineers, and metrologists. This allowed them to safely practice skills without the risk of stopping equipment. An additional effect was the introduction of working at heights training on the same site.

Soft Skills Development: Behavioral Safety Audits

The implementation of BSA occurred using a cascading method through internal trainers. In a short time, the number of audits conducted grew from zero to 5,000 per month. A key success factor was the continuous support of line managers by trainers and timely adjustment of the process based on feedback.

Introductory Course for New Employees

For the rapid adaptation of personnel, an 11-day introductory course was developed (for production personnel), which does not replace but complements standard briefings. The course includes practical training in first aid skills, studying personal safety techniques, and immersion in the specifics of chemical production. This allows new employees to quickly understand the company's requirements and realize the importance of complying with safety rules.

On-the-Job Training and Gamification

The introduction of the institute of production training engineers in workshops is aimed at increasing the stability of the technological process and reducing losses from incorrect personnel actions. When developing educational games, the speaker emphasizes the critical importance of the first stage — needs analysis. Without a clearly defined educational goal, a game risks becoming just entertainment.

What You Will Learn from This Webinar:

  • How to choose the optimal training format for production personnel?
  • Why are detailed checklists necessary for an objective assessment of skills?
  • How to successfully implement behavioral safety audits from scratch?
  • How does the introductory course differ from a standard briefing, and why does it last 11 days?
  • How to avoid turning educational games into useless entertainment?
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