The rise of hybrid and remote work has reshaped the scope of occupational health and safety departments. Today, safety professionals oversee not only production sites and offices, but also employees working from home across multiple time zones—from Saint Petersburg to Khabarovsk and Yakutia. Direct supervision of their working conditions is impossible, while in-person training sessions and live discussions are hindered by time differences.
Drawing on a case study from GEROPHARM, Fire Safety and OHS Specialist Valeriya Borisova examines a dual engagement challenge. Remote employees feel disconnected from the company and treat safety briefings as a mere formality: materials are skimmed just to pass the test and are quickly pushed out of mind by daily tasks. At the same time, on-site and office staff grow fatigued by familiar in-person events. To equalize access to knowledge and overcome inertia across both groups, the company launched an asynchronous online program built around game mechanics.
Gamification solves two instructional challenges at once: it creates a safe environment where mistakes are allowed and provides 24/7 access to training without scheduling constraints. By experiencing the consequences of poor decisions through a character, employees internalize cause-and-effect relationships before facing real-world risks. The program features two digital formats.
The first tool runs on the VKontakte and Telegram messengers. Behind the detective storyline lies an actual workplace accident investigation procedure. Completing the quest takes 20–25 minutes, and the session can easily be paused at any moment—for instance, right before a meeting—and resumed days later.
The second product is hosted on the corporate learning management system and turns civil defense and emergency response guidelines into an interactive comic with sound design. Four modules cover civil defense warning signals, natural disasters, household hazards, and industrial emergencies.
At branching points in the story, the player chooses the protagonist's actions—for example, when caught in a tornado. A mistake depletes the character's health, triggers a breakdown of the consequences, and alters the ending. Additional tasks include matching hazards to shelter types and packing an emergency go-bag, where, contrary to participants' expectations, every single suggested item proves essential.
The program was built entirely in-house without external contractors in time for the World Day for Safety and Health at Work. Draft scripts were generated using artificial intelligence, though the presentation specifically highlights the need for expert review: AI cannot replace a specialist's verification of safety compliance accuracy. The visual novel was assembled on the learning platform by the internal e-learning team.
The main hurdle during the April launch was not a lack of resources, but peer skepticism and a digital barrier among older employees. Informal ambassadors helped turn attitudes around: they were the first to complete the quest and began discussing plot twists with colleagues over lunch. Younger staff assisted older coworkers, often working through the tasks together on a single smartphone.
With voluntary participation and completion time credited as paid work training, more than 200 employees (around 16% of the workforce) joined within the first two weeks, and word-of-mouth recommendations subsequently expanded reach to roughly one-third of the company. Compared to reading standard civil defense and emergency instructions, attention retention rose noticeably: employees replayed the visual novel two or three times to explore different storylines. Discussions about the game between remote and office staff reduced feelings of isolation, and anonymous feedback showed that employees even began reconsidering their everyday household safety habits. The next step involves scaling this approach to environmental protection, cybersecurity, and fire safety, introducing regular mini-challenges, and analyzing common player mistakes to refine safety briefing programs.